πŸ”ŽRandom assembly widget


An Utility widget is available to gather more informations on variants, it's accessible using the button on a BP Random Assembly actor:


If no random assembly definition is found on the actor, the widget will display an error message and a button to create a new one:

No Random Assembly Definition set up.

If a random assembly definition if found but with no PCG Data Asset set up, a warning will be displayed:


The widget show all the variants applied to the current random assembly with some details:


Button shortcuts:

You can create a new variant with the button. A popup will be displayed with the tags available:

If no tags are available, an error message will be displayed for few seconds:


You have a shortcut available with this button: to go to the Level Instance asset used by the random assembly.

Beside, If you change the content of the linked level instance (Editing / Adding / Removing actors, change tags, ...), you will need to update the PCG Data Asset accordingly, this can be done with this button:


Debug view:

The "Show tags" checkbox display object's bounds (with the debug color) and display also the actor tags used by the variants:


Last updated