FAQ
Last updated
Last updated
Only Unreal 5.5+ is supported.
The PCG plugin is needed, as well as editor scriptable blueprint tool framework, both Unreal built-in plugins.
Unlike foliage tool, this system execute a PCG graph, which allows you to have custom scattering rules ( grass around rocks, certain density and scale on certain meshes, etc. )
It allows also to have info on the surrounding objects ( normals, object types etc. ), which can be used to scatter meshes like ivy on vertical wall, certains meshes on certain objects etc.
It can also be easily injected in other PCG system using the get ActorData node ( biomes, etc. ).
Not really, it's a regular PCG graph, but you need to keep it as fast as possible unless you'll feel a lag in the painting process.
The whole graph is executed on all painted points on each brush strokes ( on each root point addition ).
No, 100% editor only tool.
I do, if needed, feel free to send an email to contact@cgtoolbox.com.