cgtoolbox docs
PCG Painter
PCG Painter
  • đŸ–Œī¸Intro
  • 📖Tool documentation
  • 💡Custom graph and PCGPainterActor
  • âŦ‡ī¸Root points projection
  • ❔FAQ
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Intro

NextTool documentation

Last updated 1 month ago


Avialble on FAB:


PCG Painter is a which allows you to paint a PCG graph in the world, on any objects ( it traces all Visible objects ).


As it’s 100% made with Blueprint and PCG graph, it’s easily customizable, you can created your own PCG graph with your own scattering rules.

Features:

  • Click / Click-drag to add points.

  • Shift Click to remove them.

  • Mouse wheel can be used to drive brush radius and sample count.

  • Custom data ( up to 10 different int values from 0 to 9 ), can be assigned while the user is painting, this allow to have different behaviors between brush strokes.

The tool projects points on WorldStatic objects only.

⇒ Only Unreal 5.5+ is supported





Custom creation to embbed custom PCG graph and variables.

Root points can be on visible objects after their creation in case the objects moved.

Plugins needed:

đŸ–Œī¸
â„šī¸
PCGPainterActor
re-projected
💡
PCGPainter
Blueprint Scriptable tool
PCGPainter features video documentation
PCGPainter