ℹ️Intro

Actor tags are still quite common in Unreal engine, there are really useful for instance to filter out actorsarrow-up-right, in blueprint or pcg graphsarrow-up-right. Compared to Gameplay tagsarrow-up-right, they are simple strings that you can add or remove from actors ( or components ). This is quite error prone, as a simple typo can break your systems. This utility widget allows you to create libraries of tags and assign and remove them with just a click. There is also a system of callbacks, when you assign or remove a tag, an editor utility blueprint function can be automatically executed to have custom post processes.


▶️ Available on FAB: Actor Tags Managerarrow-up-right


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Features:

Callbacks

A system of callback is available as well, to automatically run editor utility blueprint function when a tag is assigned or removed.

Settings

Various settings are available on tags and libraries. Such as "hidden" parameter, or "deprecated" to prevent a tag to be assigned, but still shown in the list of tags ( to quickly see if this deprecated tag is still in use in the level ).


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