ℹ️Intro

Actor tags are still quite common in Unreal engine, there are really useful for instance to filter out actors, in blueprint or pcg graphs. Compared to Gameplay tags, they are simple strings that you can add or remove from actors ( or components ). This is quite error prone, as a simple typo can break your systems. This utility widget allows you to create libraries of tags and assign and remove them with just a click. There is also a system of callbacks, when you assign or remove a tag, an editor utility blueprint function can be automatically executed to have custom post processes.
▶️ Available on FAB: Actor Tags Manager
Component tags are not supported by this tool.
Features:
Callbacks
A system of callback is available as well, to automatically run editor utility blueprint function when a tag is assigned or removed.
Settings
Various settings are available on tags and libraries. Such as "hidden" parameter, or "deprecated" to prevent a tag to be assigned, but still shown in the list of tags ( to quickly see if this deprecated tag is still in use in the level ).
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