Intro
Last updated
Last updated
Actor tags are still quite common in Unreal engine, there are really useful for instance to , in blueprint or . Compared to , they are simple strings that you can add or remove from actors ( or components ). This is quite error prone, as a simple typo can break your systems. This utility widget allows you to create libraries of tags and assign and remove them with just a click. There is also a system of callbacks, when you assign or remove a tag, an editor utility blueprint function can be automatically executed to have custom post processes.
Component tags are not supported by this tool.
Callbacks
A system of callback is available as well, to automatically run editor utility blueprint function when a tag is assigned or removed.
Settings
Various settings are available on tags and libraries. Such as "hidden" parameter, or "deprecated" to prevent a tag to be assigned, but still shown in the list of tags ( to quickly see if this deprecated tag is still in use in the level ).